Has music always been an important part of your life?
I already touched upon this in an earlier question, but my dad was a musician, my uncles are musicians, too. My auntie was a DJ, as well. Basically, everyone in my family, even a lot of my mum’s side of the family, who were involved in film, were also involved in music. It’s been the main communal and social tender around pretty much everything I’ve done, my whole life.
Your speakers and systems have a distinctive aesthetic style, combining natural tones and materials. What guides your visual approach to speaker design?
Because I’d never studied design, I just wanted to reference my favourite speakers and their visual language. I get asked quite a bit “what’s your design language?”, but it’s a difficult question to answer because initially it was very much based on my favourite vintage designs, but as time has gone on, you learn more about the key factors in how to squeeze as much mechanical performance out of a speaker design. You want to try and optimise the functionality of the speaker so that you’re getting the most out of it, but then, in turn, delivering bespoke systems to each one of our clients, it’s very much about the space that the speakers are intended to go into and then also what their initial design references are. We normally present a couple of ideas based on what we’re excited by at that particular moment, which can be any of the new ideas that we’re prototyping at the workshop. Then generally we like to steer our clients into a direction where it’s something that we’re extremely excited by, because the reality is that some clients have ideas that they think would work, but we’re pretty certain that they won’t, so there’s sometimes a bit of back and forth. Up to now, we’ve got the most out of each fabrication.
In the modern age, when sound quality has been slowly reduced over time, with streaming, mobile phones and poor-quality Bluetooth speakers dominating, why is high quality sound still important?
Essentially, because of when I was born, I was really lucky to have a computer in my room when I was around 11/12 years old. Around that time was when I was using the internet to inform how to put my own sound system together but also how to fix certain things. I’ve always been one of those people who has been searching for whatever it is, from a resource perspective, online. The way that I found and discovered a lot of music was online, digitally. I have a much bigger digital collection than I do vinyl, for example. But the second the availability of music became ubiquitous through the iPod, Sonos, Spotify and other streaming services, that created a natural propulsion for people to want to engage with music in an analogue format. Pretty much all analogue formats are designed to give the highest resolution playback, so there’s been a direct correlation between the increase in vinyl sales as the increase in streaming services, iPods sold and other digital media players. That has sparked a lot of people’s interest in how to get closer to their favourite music, artists, bands and songs. It’s made me want to understand how to get the most out of my music. That’s why we’ve ended up in a place where hi fi has blown up again, because I think that people realise that the more you spend time playing a song on repeat, you want to hear more detail each time you listen. That’s the idea of improving your hi fi system – each time you buy a new bit of kit, you’ll hear something slightly different in your favourite record that you've already heard a million times.
You recently collaborated with Stone Island on your Studio One project at Milan Design Week. How did this union come about?
The project with Stone Island came about through a beautiful introduction from Morell Mason and Andrew Bambi, who introduced me to Oliver Cook. Oliver had just started as CMO not long before, and instantly there was a lot of understanding and respect for each other’s craft. It was clear from first meeting that we wanted to do something together.
What was the focus of the collaboration?
Whenever we meet a client, we assess from the first point what they want to use the system for. The first conversation was that they wanted this system to be used in their new Milan showroom - I’m not sure if that has been finished yet, although it will be where the system will live. We work with our clients to understand what they want to do with it – do they want to have parties or is it more for intimate listening sessions? Obviously, the size of the room and how many people it would be for is all a part of it. That was why we worked with Bosco Taylor, who we’ve worked with on quite a few projects. We used his Unity system as the core part of what you see as the final system, and it was very much informed by Stone Island’s insane material research and industrial aesthetic. We really wanted to design something that spoke to their identity but also kept the Friendly Pressure elegance.
Looking to the future, what are your plans for Friendly Pressure?
The dream future situation for Friendly Pressure would really be to set up some kind of apprenticeship scheme around giving younger passionate individuals access to the tools, machinery and components that they can prototype and learn from. Learning with tools and components and being tutored through that, learning outside of the book is definitely instrumental into bringing more people into any space, and also bringing people into a space on a more practical level, which I think always brings new ideas to a community.